Searching, Learning, Gaming - Engaging students with Europeana’s digital archives

Authors

  • Cristina Ioana Roiu 1Library of the Romanian Academy of Sciences

Abstract

Mass digitisation of the collections held by cultural institutions -galleries, libraries, museums, archives, have made available a huge amount of historical, cultural, informational resources in digital format, which are more and more used in educational activities. This paper describes some innovative non- formal educational activities developed around the Europeana1914-1918 archive between 2014-2018, where searching in big digital archives, gaming and improving the digital skills were key aspects.

References

Pro Europeana.Europeana1914-1918. 2012 [Online]. [Accessed 29 March 2019]. Available at: http://pro.europeana.eu/project/europeana1914-1918

British Library..World War One. [Online]. [Accessed 29March 2019]. Available at: http:// www.bl.uk/world-war-one/teaching-resources

Pro Europeana, Romanian Students engage with Europeana WWI content (Online]. [Accessed 29March 2019]. https://pro.europeana.eu/post/romanian-students-engage-with-europeana-wwi-content

Biblioteca Academiei Romane .Buletin Informativ nr.10 , An III. [Online]. [Accessed 29 March 2019]. Available at: http://www.biblacad.ro/buletine%20informative/2014/BINF10.pdf

Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14, 9 (2017).

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Published

2020-12-09

Issue

Section

Articles